Read the system, not a sales page.
38 pages covering the mod as it exists in the 4.1.2-alpha source tree: what it does, every configuration key, how the input pipeline is built, and which parts are still unverified. Start with the overview if this is your first session.
Getting Started
01What InputBooster is, what it needs, and how to get a first session running.
Installation
02Loader-specific install steps, version matching and safe rollback.
Gamer Guide
03The settings window, input recovery, combat and movement tools, overlay, profiles and replay.
- The settings screen
- Key binds
- Input recovery
- Combat and movement
- +3 more in this section
Configuration Reference
04Every key in inputbooster.properties, its range, its default and what actually reads it.
Developer Documentation
05Architecture, the input pipeline, feature managers, the settings UI, builds and tests.
- Architecture
- Input pipeline
- Engine modes
- Feature managers
- +2 more in this section
Technical Reference
06Action semantics, queue rules, mixin inventory, schema tables and known limits.
Troubleshooting
07Read the log, diagnose the common failures, and report a useful bug.
Contributing
08How to propose a change, match the code conventions and keep the mixin rules intact.
Releases
09Version history, supported jar matrix and the status of the archived API.