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InputBooster
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Profiles

Save a set of InputBooster settings, switch between them, and bind one to a server.

3 min readInputBooster 4.1.2-alphaMinecraft 26.2 / 26.3

A profile is a snapshot of 23 settings under a name. Up to five can exist at once, and one of them can be bound to a server so it loads automatically when you connect.

Opening the profile screen

The Advanced tab of the settings screen has a Manage profiles button. It opens a separate screen with a Save button per profile, a Load button and a Delete button per profile, and a Back button.

What a profile captures

A profile is a snapshot of the current configuration. It holds 23 fields:

GroupFields
PollingpollRateHz, pollRateAutoMode
MovementsprintFixEnabled, autoSprintEnabled, wTapAssistEnabled, antiIdleEnabled, autoStrafeEnabled
CombatcpsLimiterEnabled, maxCps, cpsMode
OverlayshowF3Info, showKeystrokes, showActionBar
DiagnosticsfpsCheckInterval, debugMode
EngineburstModeEnabled, comboKeysEnabled
FeaturesreplayEnabled, safeModeEnabled, eventLogEnabled, keyConflictWarn, perServerProfiles

Saving, loading and deleting

  • Save captures the current settings under a name. Saving over an existing name overwrites that profile instead of creating a second one — the match is case-insensitive.
  • Load applies the profile to the live configuration and writes the config file. An action-bar message confirms it.
  • Delete removes a profile. If the deleted profile was the active one, nothing is active afterwards.

The limit

The profile list holds a maximum of five profiles. Saving a sixth with a new name fails and the list stays at five.

Where profiles are stored

Profiles live in a JSON array next to the config file:

Profile files
.minecraft/
config/
inputbooster_profiles.json
inputbooster_server_profiles.properties
inputbooster.properties

The file is written atomically, like the main config. A profile file that is not valid JSON is moved aside to inputbooster_profiles.json.corrupt and the game starts with no profiles instead of failing to launch.

Per-server profiles

With per_server_profiles enabled, the mod watches which server you are connected to and loads the profile bound to it.

Detection runs every 20 ticks, roughly once a second, and uses reflection with a defensive fallback — the vanilla fields it looks up have changed across versions, so a failure degrades to a stable identifier instead of throwing on the client tick.

The identifier is normalised so the same server always maps to the same profile:

AddressNormalised to
Example.comexample.com
example.com:25565example.com
tcp://EXAMPLE.COMexample.com
example.com/somepathexample.com
— (singleplayer)singleplayer
— (main menu)title

Writing a binding

Create or edit inputbooster_server_profiles.properties:

properties
example.com=Competitive
hypixel.net=Slow
singleplayer=Casual

The key is the normalised server identifier and the value is the profile name. The name must match a profile exactly as it appears in the profiles list, otherwise the lookup finds nothing and your settings simply do not change.

Switching profiles and the running engine

Applying a profile changes the live configuration. Two settings have an immediate effect on the running poller:

SettingEffect on apply
pollRateHz, pollRateAutoModeThe poller's rate is updated on the next tick
engineModeNot part of a profile — see the note below